Showing posts with label updates. Show all posts
Showing posts with label updates. Show all posts

Saturday, September 18, 2010

Second semester sexiness

well its here, the second semester of my college life and I gotta tell u, its taken forever to get here. with a new semester comes new material to learn, new booty to look and a whole lot more mental sweat. BRING IT BSC!!
Published with Blogger-droid v1.5.9

Wednesday, May 12, 2010

Evening kiddies!



Hey its raining..... aaawwkward.... so yea I've been slacking quite a bit lately. Last month I was churning out the hits everyday, this month its like I'm on pause or sumthing, well fellow viewers that's because of the continuosly mentioned events that have been happening this month. U all know by now that college us in the picture, and already I have homework:(, yea I know sad face, but its cool, id much rather get started now than wait and prolong the inevitability of a full-time students work.

Soooooo anyway, got a few things coming up in the future blogs here, u know that company IBM? Of course u do. Well apparently there's sum kind of new tech that their working on that's supposed to eliminate the need for network security specialist, technicians of any repairing kind that is. Also crazy stuff I've found on the old utube and a brand new segment I'm gonna dub "hey eiffel, whatcha eating?" Lol, stay up ppls, DUECES!!

Thursday, May 6, 2010

Day 1 of college is down!



Sorry about the lateness of this vlog fellow viewers, I've been ultra busy and haven't had any time to just for and post. And the upcoming months r gonna be anything but normal as far as my usual day goes. This video was recorded May 5 as I was leaving school. It was nice, met two fellow IT comrades and my teacher Mrs. Moon was awesome at presenting what the class is about. I'm excited. I feel it all in my liver:3. Keep u posted.

Wednesday, April 28, 2010

The way I sees it.



Is that I need sum freaking games in my life! It's gonna be crazy now that college is on the horizon but sumwhere between now and next tax season, I'm getting a freaking PS3 and I'm gonna game all say! Yeeeeaaa booooiii!

Missed meh!?



Here's the update.

Tuesday, April 27, 2010

I'm in!!



So I'm in college now, took the initiative last Friday to step in to bryant and stratton community college, and now today I'm enrolled. An official college student who just gained 24+ points on my sex file and 2900+ points on my geekdom because I'm doing IT. nice. Classes start I'm the 5th, I already fished out $799 bucks for books(financial aid money of course:p), annnnnd, I got a freaking id badge that makes me appear fat from a 37 degree angle. HIIIYAAAA!

Friday, April 23, 2010

College life, coming soon.



So today I went to Bryant and Stratton College to meet with an admissions rep to chat about what the college can offer me, and I gotta tell ya, I think it was the best initiative I've taken in a long time. Aside from my representative being pure eye candy I was able to keep my eyes away from her open breast long enough to soak up what she was telling about the curriculum of my choice, which is IT.

A lot of info to process but nuthins finalized. But the first step has been taken in a good direction. Keep u posted.

Wednesday, April 21, 2010

Finally, a new contender comeths!





I don't know if u have been aware lately, but there has been a quiet storm brewing under the radar, a storm with enough potential to go category 5+ and blow the whole game industry off its hinges. That quiet storm in question, is Onlive. I haven't been saying anything about it because I'm still skeptical, however new updates r surfacing that r making me want to watch for this new "microconsole" launch this June.

This is a blog from Steve Perlman, founder and CEO of Onlive:

"After almost 8 years of development, thousands of partner meetings, millions of lines of code, and an uncountable number of all-nighters… Drum roll please… On June 17, 2010, during the E3 2010 show, the OnLive Game Service will be available for users in the 48 contiguous United States! Everyone here at OnLive is just incredibly excited about this milestone. It’s the realization of a dream that we knew would be a huge undertaking, but also one that would change everything".

"OnLive fundamentally transforms the way users experience games and interact with each other, and in time, will transform the way games are developed and marketed. By distilling specialized game hardware out of the equation, OnLive will allow games to be played as a pure media experience on virtually any device with the same flexibility and instant-play experience that we’ve come to expect from online video and music."

"For gamers, this means you never have to do anything for your gaming experience to keep getting better. And developers now can unleash unbounded creativity to deliver state-of-the-art gameplay that they know will reach virtually any gamer—instantly".

"Today we also announced OnLive’s base service pricing, and a pretty cool special offer. The base month-to-month service fee is $14.95. Loyalty programs (e.g. multi-month pricing) and other special offers will be announced by the start of E3. We’ve got a great special offer for starters: The first 25,000 qualified people to register on the OnLive Game Service will have their first 3 months’ service fee waived. You’ll find all the important details here and note that the service fee does not include the purchase or rental of games".

"Included in your monthly service fee are OnLive-exclusive features such as instant-play free game demos; multiplayer across PC, Mac and TV platforms; massive spectating; viewing of Brag Clips™ video capture and posting; and cloud-saving of games you’ve purchased—pause, and instantly resume from anywhere, even on a different platform. Also included in the monthly service fee are features you’d expect from standard online games services such as gamer tags, user profiles, friends, chat, but with a twist: everything is live video. You’ll be friending through multiplay, Spectating, Brag Clips, or by flipping through video profiles of friends of friends of friends. OnLive is delivering the first instant video-based social network. It’s really cool".

"Once you are on the service, instant-play, top-tier, newly-released games will be for sale and for rent on an à la carte basis. Specific pricing will be announced as games are released, so you’ll hear about the pricing of the first games by E3, but needless to say, we expect them to be offered at competitive prices. Games are always updated with the latest versions, and purchased game add-ons are playable instantly. Initially, we’ll be offering the OnLive Game Service for PCs and Macs through a small browser plug-in. Later this year, we’ll announce the public availability of the MicroConsole™ TV adapter. And, we’ll be steadily expanding to other devices over time. So, there it is. After a long and arduous journey, OnLive will be coming to a screen [really] near you".

This is shaping up pretty good, and now that the company has funding from AT&T, who knows what's gonna happen. But know this, this June, E3, a new contender joins the fray. Ohhhhhsnapson!

Click here for more> a storms brewing 


Here comes a new composer!!





Do u know this woman? No? Well it might surprise u to know that this woman had been around making video music for sum time now. Born October 19, 1967 in Japan, this woman's life has been filled with music. With musical scores for 17 games, including Street Fighter II and Final Fight, she has been given the title of "the most famous female video game composer in the world". From 1993 to 2002 she worked for Squaresoft(now Square Enix), where she composed for a further eight games, including the popular Mana and Kingdom Hearts games. Since then she has worked as a freelance composer, writing for over a dozen titles. Her works have gained a great deal of popularity, and have been performed in multiple video game music concerts, including one, Sinfonia Drammatica"greatest hits" album, and half on the music of a previous concert. Music from several of her games has been published as arranged albums and as piano scores.

U might be wondering by now, who this woman is. Well I'm getting to it. See, this woman has been given the position of chief composer at Square Enix............ ill say that again, this woman has been given the position of chief composer at SQUARE ENIX. Still lost? Ok, Square Enix recently lost its then-composer Masashi Hamauzu this year, and since the great  Nobuo Uematsu had left before him, the company needed sumone with the balls to handle a certain franchise. One by the name of Final Fantasy versus 13. U can say that the music of this upcoming wallet eater has just fallen into the laps of Ms. Yoko Shimomura.

The above theme is set to be FF versus 13's main theme music, and I gotta say, it coaxes emotion from u. It's amazing. It delicious. It's, Yoko Shimomura. May have to upload more music from her soon if I keep getting emotions to grab the kleenex because of this chicks music!! U be the judge.

Check her out here> ilikeyoko 


I likes toys!!!





Looking to redecorate your house with video game-themed art? The fine folks at SOTA(that's State of the Art Toys) have got you covered. The statue company has teamed up with Capcom to release a new Juri statue that ties in with Super Street Fighter IV’s release. Last month SOTA announced it was opening pre-orders for its Juri statue, but today the toy company announced two alternate variants of the statue. The first is an alternate costume(orange and white). The second is an LED variant (purple and white) that allows Juri's eye to light up just like it does in the game. As Seth’s deadly companion, Juri is a danger in the ring, but she also makes beautiful statue. Standing approximately 11-inches tall, this Juri figure joins Ken, Cammy, Akuma, and Blanka in SOTA's line of collectible Street Fighter statues. Made of premium quality resin and flex resin, this statue is truly a work of art, and will hit your bank account for $109.99 ($149.99 for the LED version) when it becomes available in mid-May. MINE!!!

Check out the other products offered at SOTA here> TOYS!! 

IGN Video: Halo: Reach Xbox



Bungie's latest multiplayer effort is gonna be epic to say the least. This blog is courtesy of IGN.

By Ryan Geddes April 21, 2010 - A public videogame beta is a beautiful and powerful thin the point when a development studio blows the airlock on a multi-million dollar years-long project and delivers it for testing to a fan base both ravenous and skeptical. Part demo and part research project, a beta brings players and creators in closer contact than at any point in a project's development cycle. I'm a big believer in public betas as the best way to create a stellar multiplay experience, and Bungie is planning to go big when it opens Halo:Reach up for public testing next month. IGN Video: Halo: Reach Xbox 360 Trailer - Multiplayer Trailer

I recently dropped by Bungie Studios to take an early look at what's in store for Halo fans next month, and I'll fill you in on what I've seen in just a bit. But first, a quick primer on what Reach is and what's involved in the beta. The madness starts on May 3 for those with a copy of Halo 3: ODST, the standalone Halo 3 expansion that was released in September 2009. When the magic date rolls around, you'll see the Halo: Reach beta option pop up in ODST's extras menu. Download it, launch it through ODST, and you're in. Through matchmaking, custom games or system link, you'll have four multiplayer maps to explore when the beta launches. In addition to classic Halo multiplayer game types including Slayer and Free-for-all, Reach introduces a number of new modes, four of which will be playable in the beta. Some of what you'll see will be instantly familiar, but make no mistake,  a lot has changed.

The world of Reach is brutal and unforgiving. Just ask the millions of people who died there when the Covenant attacked it in 2552. Actually, you can't ask them, because they're dead. And fake. But you get the idea. In the Halo universe, Reach was humanity's most important colonial outpost. In some ways it had, in fact, become more important than Earth itself. The Spartan program was born there, and Master Chief John-117 grew up there. When it fell, it fell hard, under gargantuan glowing spirals of overheated plasma. At the end, Reach was a mean, dangerous place. And so is the Halo: Reach beta. the end, Reach was a mean, dangerous place. And so is the Halo: Reach beta. Consider the Covenant Plasma Launcher, one of the new power weapons available in Halo: Reach. Picture a hammerhead shark, squeezed and molded into a streamlined armful of metallic alien polymer. Its cartilaginous protuberances have been repurposed into trigger, stock, scope and muzzle. It's missing the shark's organic glisten, but it's just as dangerous. protuberances have been repurposed into trigger, stock, scope and muzzle. It's missing the shark's organic glisten, but it's just as dangerous. Fire the trigger once and it launches a sticky plasma grenade at its target. Hold the trigger down, and more grenades (up to four) will be added to the launch queue. Let them fly, and they'll gently track to the poor sap caught between its crosshairs. It's a gun you'll want to keep your eye on. And it's not the only one. The Covenant Focus Rifle is equally nightmarish. A cross between the Beam Rifle and a Forerunner Sentinel laser beam, it fires a stream of pink death across the map, slicing and dicing as it goes. the only one. The Covenant Focus Rifle is equally nightmarish. A cross between the Beam Rifle and a Forerunner Sentinel laser beam, it fires a stream of pink death across the map, slicing and dicing as it goes. But the Covenant aren't the only ones with deadly new toys. Spartans go into battle with the Grenade Launcher, a new addition to the UNSC arsenal that hurls, well, grenades. But there's a twist. Hold down the trigger and the projectile will stay dormant where it lies, primed for explosion. Release the trigger at an opportune moment and it goes blammo at your beck and call, throwing out an electromagnetic pulse blast for good measure.

In addition to new weapons like these, the Needle Rifle, and others, there are also re-tooled blasts from the Halo past making their appearance in Reach. The Designated Marksman Rifle is the UNSC replacement for the Battle Rifle(thank the Ancients), and it's a headshot magnet in experienced hands. The Magnum is also back, and it's better than ever. Five steady, well-timed body shots with this little hand cannon will get you a satisfying kill. It's deadlier than it looks. Respect it. than it looks. Respect it. With all these new boomsticks lying about, you're going to need some protection. But rather than armor your Spartan up even more than he was in Halo 3, Bungie has gone back in the Halo: Combat Evolved direction. That's right, health packs are back. In Halo: Reach, when your shields get whittled down to nothing, your health bar will start to chip away. The only way to restore it is to find a wall-mounted health pack (similar to Halo 3: ODST) and shake it off, Marine. There are two bright spots in the health-and-wellness realm. First, your shields are still regenerative and they're a bit heartier against melee attacks than in Halo 3. A smack from behind will still net a kill so long as your target's shields are down. Second, the armor you take into battle is imbued with special characteristics, depending on which loadout you choose.

Ok is anyone else drooling yet, I'm is!! Check out the article in full here>  Halo:Reach

Also smell the Multiplayer trailer here>  Reach!! 

There's another evil coming.



Like it or not, there's a 3D avalanche coming from Hollywood and it's bleeding over to other forms of media, including video games. At the 3D Gaming Summit in Los Angeles today, director Paul W.S. Anderson, known for adapting the Mortal Kombat and Street Fighter(I just threw up) games to the silver screen was keynote speakers at the event and discussed his reactions to 3D so far.

"3D's a huge thrill," said Anderson, discussing the risks of becoming an early embracer of this new technology. "If you're the first to invest in something, that's more than outweighed by the sheer thrill that you get from seeing 3D images. I really feel like -- this has become a cliche -- [but] Avatar was a game changer. I think 3D really is going to change the game for everyone."

Andersons next film Resident Evil: Afterlife will incorporate 3D into the movie. into the movie. Anderson described how an otherwise simple scene, a crowd walking through a rainy Shibuya Square in Tokyo with umbrellas, was made more interesting because of the added 3D elements, despite their subtle nature."Working with the third dimension just makes things more interesting. It really does."

"The addition of 3D", Anderson argued, "makes otherwise simple scenes "interesting" again". He relayed how audiences responded with loud cheering to Mortal Kombats inclusion of then-new wire fu fighting techniques, but these days you need 10 million camera angles and 15 people fighting at once to maintain the interest of the audience."When 3D's added that changes the mix" he said.

Are u ready for this???







At an event that went down in Honolulu, Hawaii recently, Capcom showcased a plethora of upcoming titles at a convention called Capcom Captivate Hub 2010. One product in particular stood out the most, Marvel vs Capcom 3. The long awaited sequel in the trilogy of (in my opinion) an unrivaled fighter. Much to my excitement, the roster will be huge, bigger than sequels past and will boost graphics that make u wanna marry ur console, kinda like im gonna marry my ps3 soon, I'm just waiting for the divorce papers between me and . Here's what's known so far:

MvC 3 will be coming to PS3 and 360 in Spring 2011.

No arcade version is being planned. It features 3 vs. 3 tag-team fighting.

It's being developed in house by Capcom, and they're working closely with Marvel to ensure they do both fictions justice. Capcom is striving to make the game deep while reducing confusion controls. They wish to open the door to newcomers.

There are hints of inspiration from Tatsunoko vs. Capcom in the gameplay. the gameplay. It utilizes the same MT Framework engine found in Resident Evil 5 and Lost Planet 2, allowing the amazing visuals seen in the trailer above. Staff responsible for previous Marvel vs. Capcom titles are on it, including Ryota Niitsuma. They are striving for a "living comic book" appeal, so they're really playing up shaders. Even more so than in Street Fighter IV.

The roster will be somewhere in the 30s. This version of Wolverine is from Astonishing X-Men. Story in MvC 3 will be the best in the series, but takes a backseat to the fighting. It will be playable for judges at E3 this year.

Well I don't know u, but I'm ready for it, seeing as to how undefeatable I was in 1 I figure my AWESOMENESS will transfer right over:3 get ready.

Smell this link for the other great titles in the capcom lineup >  Captivate2010   Ryota Niitsuma 

Tuesday, April 20, 2010

The new Galaxy 2





This was posted on The Wired website last month on the 31st.

"On a recent trip to Nintendo’s Redwood City office to play the upcoming Wii game, I got to see exactly five new levels, carefully chosen and orchestrated by Nintendo reps to ensure that I only experienced tiny slivers of the game, keeping anything else hidden behind the curtain. And just on the off chance I saw anything the company wasn’t ready to reveal, I was given an extensive list of things that I couldn’t talk about if I happened to see them. Mario isn’t the company’s biggest cash cow anymore by far, but it’s still serious business every time. What I can say is that Mario and his sidekick Yoshi are filled with more brand-new moves than we’ve previously heard about at E3 or the recent media summit. Mario can roll up into a rock and bash around the levels, and Yoshi can eat Glimmer Bulb Berries that cause him to phosphoresce. As Nintendo revealed at that media summit, Galaxy 2 has a straightforward world map that’s more reminiscent of Starship Mario, a little mobile planetoid shaped like Mario’s head that you can play around on. You’ll be able to find secret levels and branching paths in the game’s many different worlds (of which Nintendo is not saying how many there are, although I saw three). Each world contains several galaxies, and each galaxy contains several levels (objectives). world contains several galaxies, and each galaxy contains several levels (objectives).

and Rollodillo — Boulder Bowl Galaxy The first thing I did was pick up the new Rock Mushroom, which turns Mario into a rolling boulder of death. The boulder smashes into things and destroys them. Like big giant red crystals that have things inside them. Once Mario smashes something, he reverts to walking around, and you can turn into a rock again by shaking the Wiimote. You can jump while in rock form, which I am pretty sure will translate into some really hard levels that will involve rock-jumping. At any rate, this isn’t one of those. It’s pretty much just an introduction to smashing things, one that culminates in a boss battle versus an adorable giant baby armadillo, who you have to bash in the ass three times. introduction to smashing things, one that culminates in a boss battle versus an adorable giant baby armadillo, who you have to bash in the ass three times. armadillo, who you have to bash in the ass three times. The Puzzling Pictureblock — Puzzle Plank Galaxy As the name so helpfully implies, Puzzle Plank Galaxy is full of puzzles. And wood. And puzzles made of wood. I had to butt-stomp on wooden columns and such to get to new areas, then jump across a section of planks as they were being cut apart by massive circular saw blades. The final challenge was butt-stomping a sliding-block puzzle into place. The thinking man’s platform game. Twin Falls Hideaway — Cosmic Cove Galaxy Everybody knows that when you go swimming in a Mario game, the first thing you need to do is grab a Koopa shell. Why is it so much easier to swim holding a shell? I don’t know, but the trick has been the same ever since same ever since Mario 3 20 years ago. But now the technology has changed. The shell has a headlight on it, and you can shine this on some of the more photosensitive underwater enemies to exterminate them. Plus, when you put the brakes on, the shell now has red brake lights. These are totally functionless, but funny.(Update: As many readers have since pointed out, the brake lights were indeed in the first game.) This level wasn’t as impressive as the rest. After swimming around, I just had to hit a switch, turn the water into ice, and jump up a now-solid waterfall (hmmm) to get to the star. Bumble Beginnings — Honeybloom Galaxy As we’ve seen previously, several of Galaxy 2’s levels are in 2.5-D style, meaning that the levels take place roughly on a flat plane of action with a side-view camera. This is one of them. The Bee Suit is back, meaning that Mario can float in the air for a limited time when he’s wearing the ol’ yellow and black stripes. New to the level are big grapes that give Mario back a little bit of flight time if he bounces off of them. stripes. New to the level are big grapes that give Mario back a little bit of flight time if he bounces off of them. them. A Glimmer Bulb Berry — Haunty Hills Galaxy Yoshi eats things that make him light up. Light causes the level to appear around him. Eat another Glimmer Bulb Berry before yours runs out, or the level will disappear and you will fall to your doom. Need I say more? It’s a recipe for frantic fun. more? It’s a recipe for frantic fun. This was also the scene of my personal triumph, if I may close the show with this anecdote. I played the living hell out of Mario Galaxy. After last year’s E3 I went back and got the rest of the stars I’d missed the first time through, so I’d be ready to roll into the sequel. So the game was fresh in my mind when I jumped into this level. And as I jumped and ran through the disappearing-platform challenge, I saw the final platform at the end, and from eyeballing the distance I was pretty sure I could do a long jump, spin right at the end, and the final platform at the end, and from eyeballing the distance I was pretty sure I could do a long jump, spin right at the end, and juuust grab the edge of the platform. I did.“You can do that?” said the Nintendo of America rep. “I didn’t even think you could do that. Now I’ve gotta go do that.” Yeah: I am ready for this game."

Source: wired galaxy2 

Nintendos new peripheral.



So there's a new controller out in the states, the Classic Controller Pro, which is reminiscent of a fatter dualshock controller for the ps line than anything. What's so new about it ask, beyond it having 2 additional shoulder buttons and its being packaged with Monster Hunter Tri for $60 bucks, not much. Don't get me wrong, I like it as it comes in the 2 factory colors, black and white, but solo its only $20 bucks. Not bad right. I only wish they would take it back old school and release their consoles and controllers in colors, a la N64 anyone?

Saturday, April 17, 2010

Get ready to Move. Sony style!!



So by now if ur a gamer, u have heard of Sony newest peripheral, the Move. Personally I'm not impressed with anything that resembles a Wii controller, but maybe I'm being to hard on Nintendo, the Wii was revolutionary in its own right. Anyway, so the Move is set to drop in the fall and so far, there r no solid looking launch titles to be heard of.

"Sony’s motion controller is called PlayStation Move and will be released this fall, the gamemaker said  Wednesday. Whether any killer app games will be released with it is still in question. At a lavish press briefing taking place a few blocks away from the Game Developers Conference, Sony revealed the final name and specifications of Move, which it first showed off at last year’s E3 Expo.The controller itself is almost exactly like the Wii remote, although Sony says it’s more precise: PlayStation Eye, the camera peripheral that Sony has already released, sits near your television and tracks a glowing plastic ball on top of the controller. This allows it to track the controller’s movements. Sony says the primary advantage of the controller’s precision will be that hard-core gamers will embrace Move even if they don’t think Wii is accurate enough.“We are bringing consumers what they have been asking for: A more precise, immersive and responsive real-world gaming experience,” said Shuhei Yoshida, president of Sony’s worldwide game development studios, during the presentation. “The types of games we can make with it are amazingly diverse…. It has the potential to breathe new life into many established game genres.” the potential to breathe new life into many established game genres.” Having said that, the games Sony showed off were largely cribbed from Wii’s playlist: table tennis, bowling, golf, archery, etc. Most of these are included in a single game tentatively called Champion Sports."

Hopefully we can expect a bundle of the Move and the eyetoy.

Source:  Wired Sony GDC Move 

Wait didn't I blog about Nintendo?



Ugh, yea I did, so apparently Nintendo isn't satisfied with "only" having 3 highly successful handhelds still on the market, they have another one on the way in the "assault of the wallets" saga that 2010 is no doubt gonna bring towards its exit into 2011. Yup, another Ds is in the works, dubbed the Nintendo 3ds. 3D is apparently the new bandwagon and it looks as though Nintendo wants to be first out the gate with a gaming capable device.

I am a bit in awe however at Nintendos aggressive insertion into the handheld market this year, I mean come on, 4 handhelds on the market. It's overkill in my opinion, but in the same breath I can understand what Nintendog is doing, their securing their spot as the number 1 handheld provider. We all know who's taking home king of the portables for 2010 and the year is still young.

"Nintendo’s next portable game machine will be called “Nintendo 3DS” and feature 3-D graphics, the company said Tuesday morning. The Nintendo 3DS is a next-generation portable game machine, a successor to the current line of products. It will feature a 3-D display that does not require the use of glasses. It will be released in Japan before March 2011. Nintendo 3DS will be compatible with Nintendo DS and DSi software, the company said. Nintendo will reveal more information about 3DS at the E3 Expo in Los Angeles this June. Glasses-free 3-D technology has been around for a while in computer monitors, laptops and televisions, but hasn’t proven as popular as the kind that uses glasses. That’s because glasses-free 3-D uses a lenticular screen (it’s covered with an array of tiny vertical lenses) to direct different images to each eye. It works, but only if you hold your head in the right position. That’s a serious limitation for couch potatoes staring at a TV across the room, but would be no problem at all for a handheld game console. Nintendo’s longtime hardware partner Sharp will be manufacturing the new hardware and on March 28, Nintendo will release the latest (and apparently last) in the line of original DS players, the DSi XL, in the United States. Nintendo of America said Tuesday that it could not provide further comment on the Nintendo 3DS."

Here's to the next wave of gaming I guess.

Source: Wired 3ds <click here, I dare u.


How the dsixl is doing.



Sales of the Nintendo's enlarged handheld, the DS good start in the U.S. According to Wedbush Morgan analyst Michael Pachter, the DSi X units in the U.S. during its debut week. The DSi XL was released on North America. NPD's March data was tracked through April 3, an does not include separate sales data for each version of the hand Total sales on all DS hardware reached over 700,000 units in March, according to NPD. The DSi XL is joined by two other Nintendo handhelds currently o the DS Lite and the DSi. The company recently announced yet another of its handheld, the 3DS, which it plans to unveil at this year's E3 in J R.

Friday, April 16, 2010

I'M FEELING LIKE KING KONG IN HIS PRIME



because today snitches, I passed my Asvab. Just found out the scores, got a 64, passing was 50:) that means a genius!! Lol not really but it does signify a great moment in my life. A moment that has evaded me 4 times in the past. As Sam Cook once said, "its been long time coming, but a change is gonna come." And it has. It starts and ends with me. HOOAHH!

Wednesday, April 14, 2010

More folks online with PS3 over xbox live and Wii? Hmmm




It’s no secret that Sony took their sweet time to bring the PlayStation Network up to snuff. However, since Sony doesn’t charge for PSN access, the argument has long since been “you get what you pay for” whenever complaints were levied against the service. And yet, that hasn’t stopped 78 percent of PS3 owners from hooking up their consoles to the Internet, giving the PS3 the largest percentage of Internet connected consoles when compared to the Xbox 360 and Wii. not just to enhance their gaming experience but to access the growing variety of online media-video," director of research for Diffusion Group told Diffusion Group told popular reason behind “no broadband access” is. I for one am not even surprised lol.

Source: G4

 g4tv.com/thefeed/blog/post/703939/PS3-Tops-Xbox-360-And-Wii-In-Percentage-Of-Internet-Connected-Consoles.html?utm_source=g4tv&utm_medium=twitterblog&utm_campaign=so-0907-twittergamenewsps3-703939&cmpid=so-0907-twittergamenewsps3-703939